Playco / Game Closure


At Playco, I worked on a wide range of projects, from creating 2D isometric assets and UI elements to managing a 3D pipeline for outsourcing.

Thug Life

I started on Thug Life as a senior artist and gradually moved into a leadership role. Early on, I created 2D isometric assets and UI elements. As my role grew, I set design style guides, and guided in-house artists with feedback.

Walking Dead

I created UI elements and zombie art for a mobile Walking Dead game, working in a gritty, realistic style. Each zombie was sliced into separate pieces so it could be animated.

Trip Royale

As a senior artist on Trip Royale, I managed outsourcing, giving feedback, delegating tasks, and helping production set realistic timelines.

Room Design

I had no 3D background going into room design, so I taught myself Blender to manage the outsource pipeline. I provided reference photos, textures, and briefs to guide the outsource team, then gave informed feedback and checked that incoming files met technical specs.

Game Art and UI